Pillars of eternity master spell7/26/2023 ![]() Caster: +40 Deflection until hit or critically hitĬreates a duplicate of the caster to distract enemies, granting the caster a high Deflection bonus until he or she is Hit or Crit.Ĭreates a bizarre and perplexing visual distraction, Confusing enemies in the area of effect.Surrounds the caster with a shield of spirit energy, granting an increased Damage Reduction and a Concentration bonus.Ī quick strike of Crushing force, dealing little damage but having a high chance to disrupt enemy spellcasters. Caster: +3 Damage Reduction, +30 Concentration for 45.0 sec.Summons three spell missiles that batter the target, inflicting Crush or Corrode damage.Ĭoats the ground in a slick, oil-like substance, inflicting Knockdown on anyone in the area of effect. Does Freeze damage to a target and reduces its Accuracy. The caster's hands become so cold as to freeze what they touch. ![]() Target: 18-26 Freeze Damage, -10 Accuracy for 15.0 sec.Foe Jump Targets (x2): 15-26 Shock DamageĪ bolt of electricity jumps from the caster's fingers to the nearest enemy, and then to the next nearest, causing decreasing amounts of Shock damage.Foe AoE: 20-30 Pierce Damage, Hobbled for 4.0 secĬalls a field of unearthly blades into existence, inflicting immediate Pierce damage and a Hobbled affliction on targets in the area of effect.Caster: +3 Move Speed, +20 Defenses when Disengaging for 30.0 secĮmpowers the target with unnatural speed, increasing their Movement Rate.Grants the caster otherworldly sight, resulting in preternatural Accuracy for a short period.Ĭreates a cone of fire in front of the caster, causing Burn damage to anyone in the area of effect. Summon Weapon: Concelhaut's Parasitic QuarterstaffĬreates a glowing quarterstaff of pure energy for the wizard to wield, granting a bonus chance to hit and giving the wizard Endurance with each successful strike.Overwhelms anyone in the area of effect with a brilliant and bewildering pyrotechnic display, decreasing their Will and leaving them Dazed.Ĭalls a blindingly white icy fog into existence, inflicting Blindness and Freeze damage over time to any in the area of effect. Unleashes a bolt of magical energy from the grimoire that inflicts Raw damage and Dazes targets in the area. Foe AoE: If successful: Dazed for 6 seconds (+10 vs ).Arcane Assault is learnt automatically by all wizards at level 1.For a list of spells found in grimoires, see this page.Spells marked as (Unique) cannot be learned on level up, but are possible to learn from finding special grimoires.If you attack with melee weapons, prefer one single-handed weapon for the extra +12 Accuracy bonus - it can make a difference, especially if you want to attack with a melee ability and cause an affliction. Focus on causing status effects, not damage. Do everything to increase Accuracy prior to launching attacks with your most important offensive companions. Protect against Frightened/Terrified affliction. ![]() Withdraw early and don't engage him immediately. Perhaps use drugs for their beneficial effects. Multiple types of food for different bonuses. There are tons of older topics about it, not limited to this one:Ĭonsume food with every companion. ![]() Solo characters slay the dragon, too, with a variety of strategies and tactics. ![]() Other authors advertize spamming Scroll of Paralysis, since the dragon is not immune to Paralyze - but it's cheesy, and the dragon can really be fought normally instead. Don't rely on ancient "guides", which have just discovered and exploited a single attack vector and which are written in a way that sounds like it would be the only way to be successful. ![]()
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